Magical healing gauntlets let you take on more of a support role, and we imagine all these roles can be mixed and matched using the free skill system. This is partly because of the faction system and partly because the class-less system reduces the need for alts (alternate characters), unlike in a class-based MMO.PvP is still a focus of the game, but only fair, consensual, organized and skill-based fights, not the type of griefing and player-killing that they saw in the first alpha.New World now has a opt-in PvP system. From there, you could switch up between your weapons on the fly, giving you a lot of options for battle.That's the basics of the combat systems, but what about PVP? The system allows you to specialize as you see fit using Weapon Masteries or even completely ignore combat skills and become a Master Craftsman or Trader. There are rewards in the form of experience, gold and loot, depending on how many waves players managed to defeat. Streamers can also flag themselves in-game so other players know who they are interacting with and can look them up on Twitch. In light load you have a more evasive play style with bonus resistances to elemental and magic damage, while heavy load makes you less mobile but increases your physical resistances. It is uncertain if we will have traditional roles such as tank, healer and DPS in the game, but the armor and items we've seen so far hints strongly at that being the case, through character and equipment customization rather than pre-determined classes and skills.Progression systems in New World are Weapon Mastery, Trade Skills, Faction Reputation, Territory Standing, and PVP.Weapon Mastery improves through usage of a particular weapon and there are 30 skills to unlock for each weapon.As players level up, they can spend attribute points in Strength, Dexterity, Intelligence, Focus and Constitution. Completing any faction quest will reward players with gemstones, a currency used for faction-specific items.To keep control of a territory or to make it vulnerable to siege, factions have to gain influence in the area.
Breaches come in various difficulties and while some can be done solo, others require a group of players to tackle.New World will have PvE arenas, which contain boss encounters and are meant as challenging PvE content for groups of 5 players. Houses are not affected if settlement ownership changes.A territory fort is the structure that players have to fight over in order to take control of a settlement/territory.Items in storage of player housing are safe even if the settlement is conquered by an opposing company.During the war, attackers and defenders gain points that can be used to upgrade defenses or get access to siege equipment or gear.The siege ends either if the attackers manage to breach the walls and claim the flag in the center of the claim or if time runs out.Players can "sign up" to participate in sieges even if they don't belong to a company.Player settlements can only be sieged during a 1-hour time window that the owning company can define, making sure that players don't have to be on alert 24/7 in order to protect their claim.Players could previously use Siege Hammers or Powder Kegs to overcome the settlement's defenses. If one player with the key uses it at the arena entrance, the entire group will be teleported inside as long as they are nearby. Banking is available in player settlements in the form of storage buildings. Equipped weapons have to be dragged to the hotbar in order to be used.The hotbar allows for up to 4 consumables to be equipped at a time, such as food buffs or healing potions.Magic will be in the game and magical gauntlets and staff weapons have been shown as concept art or in screenshots.Offensive magic has been revealed through a short video clip showing off a firestorm / meteor shower spell, which seems to be a channeled AoE.New World will have in-game voice chat.
If you don't pay the tax, certain features of the house will be disabled.Housing is instanced, with several different types of houses available in each settlement.You can fast travel to your house via recall, gain buffs by placing certain trophies in it, and visit other players' houses.To be able to purchase a house in a settlement, you need to have enough standing in the territory. They are cultists empowered by the ancient corruption on the island, that have erected fortifications and seek to erase or enslave all life on the island.Combat is inspired by Dark Souls, meaning there is no tab-targetting like in most other MMO games. In fact even a 10-level difference in player levels is supposed to be surmountable, meaning a lower level player should be able to beat a higher level player purely depending on skill.There is no duel system right now, but it's something that is highly demanded by players. These improve their weapon damage, ability cooldowns, mana regeneration and health pool. There is player collision.Gathering and crafting play a vital role in the game, next to exploration and combat, and are explained in more detail in their own sections below. There is a lot of room for mixing and matching different items to experiment with different equip loads and resistances.Some of the best loot comes from PvE arenas in the form of legendary equipment.You can also find legendary and named items from other sources.
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